Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
Gamification in E-learning is making online education more interesting, interactive, and engaging for better student performance. This approach to learning is significant in self-learning programs of ...
Gamification must not be misunderstood as a strategy for effortless learning. Nor is it appropriate for every learning situation To make their mark in today’s fast-paced digital society, ...
As the millennial workforce continues to grow and reshape the traditional workplace, companies are looking for innovative ways to engage and retain this demographic. A solution that has gained ...
It's no secret that teams and companies that create a culture of learning thrive in a changing business landscape. Learning is no longer done once a year or at some undefined time due to a new CRM or ...
The world of education is changing at a rapid speed and teachers are always striving to protect pupils from falling asleep during lectures. Enter “gamification”, which incorporates game-like elements ...
Workday is launching for general availability a trio of products that it hopes will dramatically boost its footprint and addressable market. At its Workday Rising conference, the company launched ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
The world of education, science and technology sustains and thrives on ideas. The new educational world has have a tremendous opportunity of clinging to new technology and such new technology is ...
One of the ways in which online learning can be made more engaging and appealing is gamification, which helps boost interactive multi-dimensional communication. According to a report by ...