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  1. MichaelHales's Profile | WeAreDevs

    Replied to thread : Release Phantom Forces / NEW Silent Aim, Aimbot, ESP, Anti-Aim MANY MORE | PHXX-WARE |

  2. How To Make Basketball Silent Aim Script, Roblox

    Jul 3, 2023 · Categories > Coding > Lua > How To Make Basketball Silent Aim Script, Roblox bluerblx Posts: 1 Threads: 1 Joined: Jun, 2023 Reputation: 0 Posted July 3, 2023

  3. [Request from the users] Making a script hub - WRD Community

    ive made a silent aim script for it but it doesnt work as well as i expected [working on it : ( ] so I think this would be a great game for your hub since its pretty fun to make :)

  4. batuhang's Profile | WeAreDevs

    (Script in the description of the video) https://youtu.be/x0s8TF7Kn2Y Features of Flag Wars Gui Silent Aim Kill All Esp WallBang And More!

  5. Roblox Scripts Catalogue - WeAreDevs

    Murderer helper tools include silent aim knife throws if supported, auto throw direction assist, and kill aura when close enough. Sheriff helper features include silent aim, aim assist, and a triggerbot that …

  6. Luxron's Profile | WeAreDevs

    Created a thread : New Roblox Da Hood Working Script With Silent Aim! Not Patched https://discord.gg/DWFBa4g7cJ July 8

  7. wearedevs.net

    Murderer helper tools include silent aim knife throws if supported, auto throw direction assist, and kill aura when close enough. Sheriff helper features include silent aim, aim assist, and a triggerbot that …

  8. cdn.wearedevs.net

    -- Copyright https://WeAreDevs.net 2019 -- https://wearedevs.net/exploits --[[ Configuration ]]-- --If true, --Players on the same team will not be aimed at --Will ...

  9. cdn.wearedevs.net

    for i = 1, #message do local byte = string.byte(message, i) hash = (hash * multiplier + byte + seed) % 0x100000000 hash = bit32.lshift(hash, 5) + bit32.rshift(hash, 27) hash = hash % 0x100000000 end

  10. obj.wearedevs.net

    end function rt:CheckForConnection () : (boolean) -- if someone reload the script while script this will help us know if self.player:GetAttribute("Connection") then return true end return false end function …